JOB-1940
A well-funded infrastructure startup is hiring systems engineers to contribute to the heart of its GPU virtualization software. The job suits someone who enjoys squeezing microseconds out of intricate C++ code and wants to build low-level software that supports an expanding customer base.
Scope
- Build and evolve the central C++ library that handles the virtualization
- Research areas such as oversubscription and checkpointing, plus fast GPU systems generally
- Add support for new hardware architectures, drawing on knowledge across the whole system
- Debug systems problems directly in production
- Investigate slowdowns in customer workloads
Qualifications
- Three or more years of C++ systems engineering, with elite C++ skill (strong Rust is also acceptable)
- Production experience with low-level systems such as operating systems, kernels, memory or drivers
- Experience optimizing network interface and C++ performance, and the ability to trace issues across the stack
- Kubernetes, infrastructure or distributed-systems background is helpful, as are compilers or networking protocols
- Fast, high-output habits in an early-stage startup
- A strong computer science degree and production experience rather than a purely academic path
On-site in the San Francisco Bay Area. Visa transfers considered.

